I have started work on my first Flash game called Tank Rush.

It is a simple game where the player controls a tank with the keyboard and a crosshair with the mouse. The tanks turret will track the cross hair and when the mouse is clicked fire a bullet towards it.

The player starts in the middle of the screen and is slowly swarmed by a growing horde of enemy tanks intent on destroying the player.

The player must then dodge the enemy tank rounds while shooting back. The enemy tanks will keep attacking in growing numbers until the player is finally overwhelmed. The number of tanks destroyed before being taken out is the players final score.

I have drawn up a rough and incomplete UML diagram of my game design to help get an idea on how I will structure and code this game.

TankRush UML Diagram

TankRush UML Diagram




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