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Earnings Reports

I have started making some simple reports to show the breakdown of my earnings this month so far. Apears I have all ready hit my goal of earning $5.

So far I have three pages of reports.

Overall Earnings This report show how much money I have earnt over all my income streams and how much I have actualy been paid out as cash in my hand.

Earnings For October 2008 This report shows three graphs. One for how much each income stream has earnt for the month.  One for how much I have earnt each day during the month and finally one for the running total for the month. These graphs are not complete as the month has not finished and thus flat line out for the last week or so currently.

MochiAds Performance This report shows how many hits my MochiAds games have had and how much they have earnt for me in their lifetime.

I have not found any interesting results from the data yet but I think in a few months time I will have enough that I can start to see some trends and do some rough estimates from the graphs.




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Survival: Unleashed

Survival is an exciting game of cat and mouse! Dodge the invading horde of red squares and try to survive as long as possible.

Survival is my latest game. It has not been released, it has been unleashed! I think that is what happens when you listen to White Zombie while you program games.

I had a few goals in mind when I made Survival

  • Increase the overall level of polish
  • Have a clickable weblink to my site in the game
  • Make it easy for people to embed the game in their site
  • Implement Mochi ads interlevel ad
  • Experiment with the Flash glow filter
  • Build some reusable Flash game framework code
I achieved all of these mini goals in Survival and my next set of goals for the game is to compile am extensive list of Flash game portals and try to push it out to as many of them as possible.



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Advertisers say the darndest things

You may have noticed that recently I have been messing about with the sites layout and experimenting with some web advertising.  This is part of my goal for October to earn $5 from all my income streams, more on that later. For now I wish to make a quick post about some thing I found humors why I am busy waiting for my SQL Server install to finish on my development box.

In selecting my choice of web advertisement I would all ways press the family friendly option. While this site is not aimed directly at children, children do play games and some want to learn how to make them too. So due to this I selected family friendly where ever the options present them selves. Ya me!

So after injecting in the required advertisement code I refresh my site to see how it looks. Lo and behold there is an ad. Hurrah! Wait a minute it is for Free Amateur Web Cams with a mini montage of screen shots portraying women in their underwear and a half naked man with one hand down his pants. This does not fall under my definition of family friendly but I guess it must have been hot out where those women where and the guy was umm itchy?

Luckily I have a robust sense of humor and found it funny, plus with the global finance crisis I am a desperate man who will do any thing for 10 cents :P




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First Flash Game Completed!

Well I have just finished my very first Flash game: Tank Rush and released it into the wild!

 

TankRush ScreenShot

TankRush ScreenShot

While the core game it's self is pretty much what I had hoped for the rest of it seriously lacks any polish. Eg the spares title screen. The main reason for this is I have not been able to get Swish and FlashDevelop to talk to each other. I am sure this will be a temporary set back so I have gone and released my game with Mochiads and used their version control tools. This way when I figure out how to stick my more polished intro/outro screens into my game I can just upload it there and it will filter it's way out into the web by magic.

As for Mochiads, creating an account and integrating my game with their system was very easy probably took about an hour or so to get it all up and running from start to end.

Credit must also go out to the Flying Yogi for the awesome tank graphics I used from his SpriteLIB Check it out if you have not all ready seen it.




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Flash Development On The Cheap!

As referred to in the Master Plan my goal is to create Flash based games and then try to monetize them for profit.

Well Adobe Flash is expensive, in fact really expensive it weights in t about $800 USD the last time I looked. Since that equates to about 2.5 times the cost of my car I don't see my self buying a copy any time soon. So I will exercise my right as a consumer to not buy it and go with an alternative, cheaper product.

Enter FlashDevelop. FlashDevelop is a free Flash/ActionScript IDE it lets you program Flash projects. I have recently downloaded it and been trying it out and from a programmers point of view it is brilliant. If you have to do any ActionScript programming I suggest giving it a try. Also with a cost of $0 it fits my budget fine.

Installing FlashDevelop on Windows was painless. I followed the instructions I found on GamePoetry,  "Make Flash Games For Free" and it all just worked fine. Just make sure you get the developer/debug Flash player. This way you can get the trace() function to work.

So FlashDevelop covers my Flash coding needs. While I learn Flash I think this will be able to carry me quite a way. Still there are quite a lot of things such as animations and tweens that are easier to do in a Adobe Flash editor style interface than code. To cover these needs I have been taking a look at a product called SWiSH Max2. At around $150 it is a lot cheaper than the Adobe version. True it does not do all the things the Adobe version does but the price is right for my budget. Since I am not a hardcore graphics guy and plan to outsource as much of my art needs as possible, I think it will be able to help me bash out any stop gap programmer art and animations I need to prototype my games.

So there you go, how to create Flash games on a small budget!




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The master plan

The aim of this blog is to keep a record of my attempts to earn some extra cash by programming games. The main goal is to create an independent game studio, able to generate an income of $100 a month within the next 12 months time.

I plan to do this by programming Flash based games, monetizes the games by integrating advertisements and selling the games to various web portals. To help get to my overall goal, each month will start with a list of goals I plan to achieve. At the end of each month there will be a summary of the past months effort and a new list of goals to aim for.

Along the way I will drop posts about my current progress, tips & tricks, game designs & ideas.

Well best get cracking!




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