A game about the feeding a hungry skull god and exploration of a strange world. I had this idea while waiting for a train one day. It is not a complete game design but I felt the idea had enough merit to write up so I did not forget it.
The player controls a young tribes man who has bee newly appointed the duties of feeding the skull god. The skull god is a giant screaming skull that is embedded in the base of a mountain. The players task is to set out from the base of the mountain and hunt animals to bring back and throw into the mouth of the screaming skull god.
Each animal thrown into the skull gods mouth reduces the skull gods hunger level. As time goes on the skull god becomes hungrier and start to cry out for more. This will be visually displayed as a shaking of the screen and also a sound effect of the god cries played. As the god gets hungrier the screams become louder and more frequent. If the young hunter lets the god become too hungry he will be struck down by a bolt of lighting from the heavens and the game ends.
The further away from the mountain base the player gets the larger and more filling animals are found to hunt. By keeping the skull god topped up with some larger animals he will gain more time to explore the world around him.
Strange artifacts and tokens can be found around the world which when brought back and thrown into the skull gods mouth grant the warrior his favor. This gifts the young warrior with new skills and equipment to explore the further reaches of the world. Say a bow and arrow to hunt birds, the ability to breathe underwater and chase fish or the ability to see in the dark and access caves locations.
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